FLYING BATTERY ZONE

The giant aircraft that attacked way back in Angel Island Zone hovers above. This time you get to go aboard in pursuit of Robotnik.

This is a fast and treacherous ride. Mines pulled to the ceiling by magnetic strips litter the floor. Rotating cages, flame jets are abundant and also plenty of spikes. Moving across the platforms and machinery is risky business because a fall generally means instant death.

Flying Battery Zone Act 1 Flying Battery Zone Act 1 - Boss

Flying Battery Zone Act 1

Flying Battery Zone Act 1 - Boss

Flying Battery Zone Act 2 Flying Battery Zone - Robotnik

Flying Battery Zone Act 2

Flying Battery Zone Act 2 - Robotnik

After a rush to the very top of the aircraft avoiding being crushed, Robotnik springs a nasty invention. His machine hangs on a bar with spiked arms and rotates around. A hit must be done as he is above. Do not touch the arms nor wait above his head as a flame jet fires quickly.

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