SPRING YARD ZONE
This zone introduces the famous pinball element to Sonic games. The zone is basically a semi-industrial wasteland yet it's populated with parts of a pinball machine. The bumpers, flippers and springs knock Sonic around the zone. Some areas are filled with springs for some erratic movement. There are a few huge slopes, some of which are curved so if Sonic is in a roll he will pick up some great speed.
Hazards are the free-floating mines, mines that orbit grooves in the ground, loads of moving cargo boxes which make platforms of different shapes and sizes and bottomless drops.
Act 1 |
Act 1 |
Act 2 |
Act 2 |
Act 3 |
Act 3 |
Robotnik |
Robotnik |
Robotnik hovers across a bridge of blocks with his pod outfitted with a drilling spike. He uses this to destroy the bridge one block at a time. A fall between the blocks will mean instant death. Destroy Robotnik before there is nothing left to stand on.