Sonic Jam was released in 1997 and was the second Sonic game for the SEGA Saturn. It is a compilation disk featuring the four classic 16-Bit Sonic games; Sonic the Heghehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3 and Sonic and Knuckles. Also present is Sonic World. A 3D environment based upon seemingly the orignal Green Hill Zone of the original Sonic the Hedgehog.
HISTORY
Sonic Jam was slammed a little at the time of it's release because the general thought was it were too early for a Sonic compilation game. Sonic afterall was only 6 years old in 1997 when the game was released.
With the news of a compilation disc some fans thought that perhaps the Sonic character was being put to rest. If anything, the way SEGA had treating their spikey blue mascot through te Saturn era certainly aroused suspicion. Yet apparently Sonic Jam was desgned to be a summation of Sonic history and be the beginning of a new breed of Sonic titles to reign on the Saturn.
The Saturn had actually proved to be more popular in Japan than the Mega Drive had been and the legacy of Sonic was built around the success of the 16-Bit Sonic titles. Sonic Jam was to give the players who missed the popularuity explosion of Sonic on the Mega Drive in the western markets a chance to catch up as well as dispel the notion that the Saturn could not create a 3D world befitting of our spikey blue hero.
GAMEPLAY
The gameplay of the all of the Sonic games remain unchanged. You start on each level ultimately moving from left to right destroying evil mechna-cronies, collecting rings with a couple of play items along the way in the best possible time with a limit of 10 minutes. Each game is a pixel-perfect conversion of the originals and Sonic the Hedgehog gets a few tweaks to it's sound fx.
Each game has a few tweaks available for selection by the gamer. You can now select a difficulty level.
- Easy - Each zone has only 1 act and there are no bosses. The layout of each level is also much easier.
- Normal - All acts are played but some of the bosses have been removed. Layout of the levels are slightly easier.
- Original - Plays exactly as the cartridge version did.
You now have the option to include the Spin Dash in the original Sonic the Hedgehog - a great tweak to the game, however, with this turned off (as default) it enforces the double spike bug from previous versions of the game.
Under the option selection of the menu the 10 minute time limit for each level can be removed.
You can also Time Attack the levels of each game. You can only Time Attack the levels you have previously completed in each of the games. The special stages can be played as well. These options are not available for Sonic and Knuckles and Sonic 3 and Knuckles. They can be selected from the title screen of each of these games.
The Sonic and Knuckles lock-on technology is perfectly replicated. Sonic and Knuckles was a game with a passthrough connector allowing the older Sonic titles to have the Knuckles character as the player as well as being a stand alone title. Sonic and Knuckles is best used when connected with Sonic 3 for the ultimate Sonic adventure.
A welcome feature is your progress in each game can be saved individually. This is done automatically as you progress through each zone of a game. When a game has been saved the option of Saved Game appears before you start. When a game is continued you will begin on the first act of the zone that was saved.
The graphics for the games are virtually identical. The only difference is that they are a little sharper than the originals due to the Saturn's slightly higher operating resolution than the Mega Drive. Every sprite, every frame of animation, sound effect and tune have been perfectly ported maintaining SEGA reputation for making perfect conversions.
SONIC WORLD
Sonic Jams claim to fame is it's Sonic World looking very much like Green Hill Zone repleat with checkered hills, palm trees and wooden rope bridges with Flickies hovering around the structures and Tails makes a fly through on occaisions. Sonic World simply put is a 3D environment serving as an elaborate front end to the features and Sonic related reference material in the game. The controls for Sonic alter slightly for the 3D environment. Moving Sonic forwards is done by pressing up on the D-Pad while level and right are used for directions. Buttons ABC are jump with XYZ changing the camera view. The L and R triggers rotate the playfield around Sonic. If the D-Pad proves a little tricky then the NiGHTS analogue pad is compatible.
There are a set of goals to achieve in Sonic World. By jumping on the red and white button at the entrance. You are then given a set list of tasks to complete in a certain amount of time. If you complete these tasks then you are given a 'reward'.
Located around Sonic World are panels. These contain the cheats for the Sonic games on the disc.